Course Syllabus
CS 486 – Senior Capstone Design
Dept. of Electrical Engineering and Computer Science
Northern Arizona University
Spring 2013
(4 credit hours)
Time
and location: Thurs. 2:20-5:00, Rm218 EGR. We will use this time slot for regular Design Review presentations and other whole-class activities. Most weeks individual teams will meet with their faculty mentor, times TBD faculty mentors in first
week.
Course
Website: http://www.cse.nau.edu/~edo/Classes/CS486_WWW/
Course
PreRequisite: CS386, CS396, CS315
Textbook
(Required): Not applicable
Course
Description: Team implementation of sponsor-accepted proposal culminating in an
oral presentation, product demonstration, and formal report. Topics
include project management, software architecture and design, software
implementation, testing, and documentation. Must be taken in the year
in which you graduate.
Course
Objectives: Development and successful completion of a sponsored software development
project. Specific objectives include the development
of effective project management, communication, and technical skills,
experience with the implementation and testing phases of a realistic
product design cycle, and an ordered transition from a classroom-oriented
academic environment to a performance-oriented professional environment.
ABET Learning Outcomes:
This course directly supports the following Program Learning Outcome of the CS program assessment and improvement plan:
- 1.2 -- Ability to function effectively in both co-located and distributed software development teams. The last project in the applied portion of the course is team-based, with team of 2-5 students collaborating to produce and test a GUI application.
- 1.3 -- Possess abilities to effectively communicate orally. For select projects, individuals/teams must give formal presentations of their design process, software architectures chosen, and analysis of resulting product.
- 1.4 -- Possess abilities to effectively communicate in writing. For the team project, teams must produce extensive formal project planning and requirements analysis reports, as well as a comprehensive final report detailing usability testing and outcomes.
- 1.5 -- Abilities in creativity, critical thinking and problem identification, formulation and solving. All software development projects in this course are based around the fleshed-out and realistic problem scenarios under which students have to develop sophisticated GUI-based software to meet end-users needs.
- 2.5 -- Ability to use industry standard integrated development environments (IDEs), debugging support tools, and other modern software development tools. Students are initially required to develop GUIs manually, but then are introduced to GUI Builders in various IDE like Netbeans. In the latter projects, teams are required to use a version control system to manage code.
- 3.1 -- Ability to relate a broad education and contemporary issues to software solutions and their impact in a societal and global context. Lecture module on “Ethics and Social Issues in User Interface Design” begins with a survey of issues raised by modern interfaces and the information access they provide.
- 3.2 -- An appreciation and understanding of professional and ethical responsibility. Lecture module on “Ethics and Social Issues in User Interface Design” begins with a survey of issues raised by modern interfaces and the information access they provide.
Course Coordinator: Dr. Eck Doerry
Office
and email: Engineering 259, Eck.Doerry@nau.edu
Faculty Mentors: Dr. Maggie Hamill, Dr. Dieter Otte, Dr. James Palmer, Dr. John Goergas, Steve Jacobs
Course Stucture and Evaluation
Methods
This course is the second of the two-semester Capstone sequence for the BS in Computer Science program; it follows on the preparatory CS476 Requirements Engineering course in the Fall term. The structure of this course will be unlike most
other courses that you've taken. A major objective of the Design
Sequence is to wean
you from the academic environment, where others schedule your time
and efforts, and accustom you to a modern corporate teaming environment,
where responsibility for getting things done rests on the team and
the individuals in it. We
will only occasionally meet as a class for Design Review presentations
(mandatory). Instead, each team will be assigned a mentor from among the CS programs faculty; teams will meet with their faculty mentor individually
on a
weekly basis
to review project progress
and set goals. Faculty mentors will take an advisory role on your team as "project
coordinator" --- think of them not as the project manager (that
role is handled by team leader), but as the division director to
whom
you, as a project team, must report regularly. This arrangement allows faculty team mentors to gain some insight into team performance, dynamics, and effort
invested
by individuals.
Of
course, CS 486 is still a for-credit class and must have a basis
for grade. Team mentors will assign deliverables to hand in along the way evaluation, with timing and nature of the deliverables determined in some part by the nature of the specific project being tackled. A large portion of the evaluation will fall on the
final outcomes of the course: the Capstone presentations and write-ups
delivered at that time. Specifically, the following are the relevant
elements of your final grade:
-
Written
deliverables (all documents and Final Report) = 45 %
-
Presentations, Poster, Capstone
= 25 %
-
Team
Website =10%
-
Peer
Evals = Applied as weighting factor; see below
-
Sponsor
Evals = 10%
-
Participation, Meetings,
and Faculty Mentor Eval = 10%
Because this is a
team project course, there
will be peer evaluations turned in at regular intervals. The effect
of these evaluations is to characterize the distribution of effort
on project presentations and deliverables throughout the term. The
outcome of the compiled evaluations is used as a weighting factor,
applied to the overall team score on presentations and deliverables
to arrive at individual grades. In this way, it is quite possible
for teammates to get very different grade outcomes, depending on
the effort they invested and displayed to their teammates. Thus,
just as in the real world, it is critical that you impress your teammates
with your reliability and quality!
= may be evaluated at multiple points during the term; the final version
will count most heavily.
Grading
Scale: 90-100% = A, 80-89% = B,
70-79% = C, 60-69% = D, under 60% = F |
Simply completing what
is required is enough to earn a "C". To get an "A"
or a "B" you must show exceptional (i.e. above average or
outstanding, respectively) initiative and creativity. For more information,
my document on What does a grade
mean?
Course Policies
-
Attendance:
-
Attendance is required at all
meetings, particularly the team meetings with your faculty mentor. For other intra-team meetings, your specific guidelines
specified in your Team Standards document should be followed and
enforced. Team members consistently in violation of attendance or
other team standards should be formally reprimanded in writing,
with copies to me.
-
Late
work:
-
Late work will be severely
penalized. All collected deliverables are due at mentor's office
at the due time assigned by the faculty mentor. The penalty policy for late work is
as follows: deliverables submitted within 4 hours of the due deadline
will receive a maximum of 90% credit; deliverables submitted within
24 hours of the due deadline will receive a maximum of 75% credit;
anything later than that will not receive credit. In short, late delivery is a major liability in a professional environment.
Get used to planning time carefully, starting early, and leaving time
to iron out unforeseen contingencies so that you can meet the deliverable
deadlines reliably.
-
Academic
Dishonesty:
-
As
there are no homeworks or exams per se in this course, I don't
expect
"cheating" to be a problem. However, you should be aware
of the serious consequences for plagiarism, which includes passing
off code found on the web or elsewhere as your own. As senior programmers,
we are all aware of the benefit of using existing code or classes
where possible. This is acceptable so long as (a) this code does
not comprise the core functionality of your project and (b) you
properly attribute the code to its original author. Again, plagiarism
doesn't refer to using someone else's work per se, but rather
to
the implication that it is your original work. Please see
your mentor if you have any questions on this or would like my opinion on
a particular
case.
University Policies
You should familiarize
yourself with the following university policies, which are available
at the Engineering Sciences Front Desk:
- NAU Policy Statements. This course is subject to University policies on Safe Environment, Students With Disabilities, Academic Integrity, etc.
- NAU Classroom Management Statement
- Building Evacuation Policy
- NAU Class Policy Statement
- Engineering Sciences Code of Ethics
- Institutional Review Board (use of human subjects)
- Engineering Sciences Code of Ethics
-
Written
deliverables (all documents and Final Report) = 40%
-
Presentations
= 15%
-
Team
Website and Notebook =15%
-
Peer Evals
= 20%
-
Sponsor
Evals = 5%
-
Participation
and Instructor Eval = 5%
= may be evaluated
at multiple points during the term; the final version will
count most heavily.
Grading
Scale: 90-100% = A, 80-89% = B, 70-79% = C, 60-69% = D,
under 60% = F |
Simply completing what is required is enough to
earn a "C". To get an "A" or a "B" you
must show exceptional (i.e. above average or outstanding,
respectively) initiative and creativity. For more information, my document on What
does a grade mean?
Course Policies
-
Attendance:
-
Attendance is required at all meetings, particularly
the team meetings with me as your project coordinator.
For other intra-team meeting, your specific guidelines
specified in your Team Standards document should be followed
and enforced. Team members consistently in violation of
attendance or other team standards should be formally reprimanded
in writing, with copies to me.
-
Late
work:
-
Late work will be severely penalized. All
collected deliverables are due in my office at the due
time listed on the class website. Exceptions must be cleared
with me in advance. The penalty policy for late work is
as follows: deliverables submitted within 4 hours of the
due deadline will receive a maximum of 90% credit; deliverables
submitted within 24 hours of the due deadline will receive
a maximum of 75% credit; anything later than that will
not receive credit.
- Academic
Dishonesty:
-
As there
are no homeworks or exams per se in this course, I don't
expect "cheating" to be a problem. However, you
should be aware of the serious consequences for plagiarism,
which includes passing off code found on the web or elsewhere
as your own. As senior programmers, we are all aware of
the benefit of using existing code or classes where possible.
This is acceptable so long as (a) this code does not comprise
the core functionality of your project and (b) you properly
attribute the code to its original author. Again, plagiarism
doesn't refer to using someone else's work per se, but
rather to the implication that it is your original work.
Please come see me if you have any questions on this or
would like my opinion on a particular case.
University
Policies
You should familiarize yourself
with the following university policies (available from me
in a separate handout):
- Safe Working and Learning Environment (1998-2000 Student Handbook, Appendix
M)
- Students with Disabilities
- Academic Dishonesty (1998-2000 Student Handbook, Appendix G)
- Accommodation of Religious Observance and Practice (1998-2000 Student
Handbook, p. 43)
- Classroom Management Statement
- Building Evacuation Policy
|